Why do the rules for MEGAcquire seem different than ACQUIRE, and what are Lloyd's Rules of Acquire?
ACQUIRE is a fantastic game, and a huge tribute to the intellect of Sid Sackson. Yet, after my first experience with the game, I felt that the rules needed some adjustments to increase the ability of the game to attract new players. I wanted the game to have a broader appeal to more of my friends. The more friends I could get to enjoy the game, the more chances I had to play the game. I accomplished this by creating a way for players to stay involved in the game even if they didn't have any money. I also created a level playing field for obtaining stock while at the same time increasing the strategic maneuvering of stock purchasing.
Lloyd's Rules of Acquire allows trading of stock when a player is out of money. The player can get rid of stocks that do not help the player, and trade them for stocks that are more important within their portfolio. It allows these players to try and maintain majorities in the companies that are most important. It also allows the ability for players to invest on every turn, to potentially increase their portfolio, without the fear of being "stuck" with those purchases when they are ultimately out of money.
Lloyd's Rules of Acquire eliminates the 2-for-1 trade rule when companies merge. In the corporate world of hostile takeovers, it is very seldom that the conquering company offers the shareholders of the vanquished company a cut-rate bargain for the stocks of the conquering company. The 2-for-1 trade creates the possibility for a person who holds majority in a conquering company to lose that majority to numerous shareholders because they decided to sacrifice their small company. It decreases the strategy level of obtaining majorities and skews the game more into a factor of luck. In Lloyd's Rules of Acquire the players of the vanquished company are given payouts for their companies, and their shares, which they can invest wherever they choose when it is their turn.
I kept these rules to my family, my friends, and myself for over 25 years. My older sister convinced me to make them available to everyone. Lloyd's Rules of Acquire are also used in MEGAcquire, making it an exciting fun-filled game that can be enjoyed by every generation in the household.
Just as I adjusted my playing experience with the game of ACQUIRE, I encourage any who purchase or play the game of MEGAcquire to adjust their game experience to the manner that suits them best. If players prefer some of the older rules of ACQUIRE, then they should use them when playing MEGAcquire. The rules of MEGAcquire are only there for guidelines and can be altered in any manner that the players desire.
Why is the price of MEGAcquire so high?
The need to design so many different components for the game of MEGAcquire, the use of plastic rather than cardboard, and the low quantity of games being manufactured, have all worked together to increase the cost of producing the game. The game board measures 15" x 13" and is possibly the largest plastic playing board used in a board game.
The board has 182 individual hexagons that needed to be hot stamped with designations and then matching tiles needed to be produced and hot stamped. The box and insert are thickly constructed for long wear durability, cards are wax coated, and money is made of very sturdy paper.
With the amount of components in MEGAcquire and the quality of those components (plastic rather than cardboard), it is our hope that the market will accept the costs that are required to make this game a reality. Since there will only be 500 games ever produced under the name of MEGAcquire, it could become a worthwhile investment.
Why doesn't MEGAcquire have three-dimensional buildings for the company markers?
Since there are so many components to the game of MEGAcquire, I wanted to keep the overall size of the game manageable for a normal shelf. Therefore, I decided to use the same size tiles as the original editions of ACQUIRE. I did not believe that the buildings in that size would look good. In addition, I wanted to go retro for this first edition of MEGAcquire.
Why do the shipping charges for MEGAcquire seem to be excessive?
The constant demand to put as many quality parts in MEGAcquire as possible has also increased the weight of the game. The game weighs 5 lbs, 10 oz, and with the shipping box, it is over six pounds. The games are shipped by USPS and are shipped at the 6-7 pound rate. The shipping calculator does not add handling charges, you pay what we pay to ship the game, and we pay for the tracking number.
Why does the playing board for MEGAcquire have bottom rails on only three sides?
Michael Spahitz, of Board Game Manufacturing, came up with the concept of making the board out of clear plastic with a graphic underneath. This idea would allow the customer to personalize their copy of the game by giving them the ability to place their own graphic underneath the board. The rails were on three sides so that one side could be open to allow the ability to change the graphic.
As the project progressed, the problems in communication with the factory became numerous. Therefore, the decision was made to just make the board black instead of clear and forget about the graphic. The lack of communication with the factory, and the desire to have them get the project completed, made it so that the other rail was not added, or the other option of just simply putting no rails on at all.
The board is just fine the way it is but it appears strange when there is no functionality to the open end of the board. The idea of a graphic that could be personalized was good, but the desire to get the game done was stronger.
Why are the tile holders for MEGAcquire too small for all 12 tiles?
The tile holders were designed after tile holders that are in the 1971 Schmidt Spiel German edition of ACQUIRE. When the decision was made to change the shape of the tiles to hexagon instead of square, the size of the tile holders was forgotten. They should have been made slightly longer. The existing tile holders will hold ten of the hexagon tiles comfortably which only makes two additional tiles that must be face down on the table. Fortunately, the factory has been including some extra tile holders in the games so that when the game is being played with less than six players, then the players can have two tile holders.
Why are the tile bags for MEGAcquire shipped outside of the box, and why, when the tiles are in the bag, do they not fit into the box?
The lack of communication with the factory caused the games to be shipped without the tile bags. We were able to purchase some very nice tile bags, and they are included with the games in the shipping box. The box insert was not designed to hold the tiles in the tile bag. Plastic baggies are included in the game for storage of the tiles. The tile bag is designed to be used during game play to eliminate the need to turn all the tiles over in the top of the box. These tile bags store neatly on top of the box insert inside the box.
Why does the money slot in the box insert for MEGAcquire seem awkward?
The money compartment was designed to allow the money to fit under the information cards. The factory never communicated that the stack of money was too tall to accomplish this form of storage. If this information had been communicated, then they could have made two slots for the money under the information cards. Now, the information cards have to be laid beneath or on top of the tiles, which is similar to the 1999 Hasbro edition of ACQUIRE.
How long can a game of MEGAcquire last and what is the rule "when all disputed borders are resolved"?
A game of MEGAcquire can last over three hours if played until the entire board is full. Completion times will always depend on the length of time that players take during their individual turns. I did not believe that it would be prudent to restrict decision time for players.
Since the main goal of MEGAcquire is to end with the most money, then the game can end at any time. Provisions for this scenario are covered in the rules. It has been discovered that when a time limit is set for game play, then players tend to make their decisions in a quicker fashion. It has been discovered, through our consistent game play, that by setting a time limit of two hours, the players make quicker decisions and we usually get to play until "all disputed borders are resolved."
When a company has 21 tiles it is considered "safe" and it can not be taken out by another company. This process creates "turnover" tiles between safe companies. As the game progresses, borders are established between these safe companies. We usually play until all the borders are established between safe companies. We usually play until all the safe borders are established between safe companies and none of the companies can benefit from anymore outward growth (all disputed borders are resolved). When we have played the final tile to halt anymore outward growth of the safe companies, we declare the game over and we place all remaining tiles on the board to insure that none of the tiles have been misplaced during game play.